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Eu4 how many light ships to protect trade

WebHeavy ships mixed with Light ships while protecting trade will slow down the fleet, resulting in reduced Trade Power. That said, if the Big Blue Blob that is France is staring you down, you may just want to take the income hit to keep your fleet alive... WebSep 27, 2014 · 75%-80% is good. You can just open up the trade node to see how the money is being split among other nations. Trying to get to 100% just through ships will end up being less profitable than collecting in other rich nodes that you can send light ships to. Just remember to keep building trade power buildings in your major trade ports at home.

How many light ships to protect Trade Node :: Europa …

WebLike other player said above me, privatering works better if your rivals have lot of trade power in a node and you want to decrease it. It will give you some profit but the real thing of this is harm the rival's trade. Privateering is for the offensive, Hunt Pirates for the defensive and Protecting for the economic. WebMay 14, 2024 · To protect your trade, heavy ships and light ships can be used, each heavy is worth about 4-5 light ships and privateering efficiency scales to the proportion of your hunting ships and the privateers from 0 to -99% at … qld electrical test certificate https://essenceisa.com

Galleys vs Light Ships Paradox Interactive Forums

WebApr 18, 2024 · The best way to evaluate things is to check your current trade income. Then assign the ships, wait for the next monthly tick (when the game recalculates things like … WebMay 12, 2024 · Europa Universalis IV. How many Light ships is too much to protect trade. Thread starter bioshark; Start date May 10, 2024; Jump to latest Follow Reply ... As others have said, never trust the light ship trade protection tooltip. It has nothing to do … Current AI behavior makes EU4 unplayable !! napoleonb1974; Yesterday at 20:01; … WebI rarely play trade nations, but here are my 2 cents. It depends on the power you have in the node. Say, you have 50% of power, adding 20 ships would make you have 70% of the power. Now, adding 20 more ships won't get you to 90% of the power of the node. So, you should see how much ships do you need to get the desired % and whether it is worth it. qld electrical commission

About protecting/privateering trade nodes : r/eu4

Category:How exactly does Protecting Trade Work? :: Europa Universalis IV ...

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Eu4 how many light ships to protect trade

[EU4] An in depth guide to trade - YouTube

WebIn this video I go over everything you need to know about the trading system in Europa Universalis 4, from the inception of trade value in provinces, to adva... Webdecapodw. · 4y. This is by far the best trade guide I have seen so far. I have 2000 hours in the game and four one-tag world conquests (thinly veiled brag :P) but I still learned several new things here. The only disagreement strategy-wise I have is with the 99% figure of only collecting in your home trade node.

Eu4 how many light ships to protect trade

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WebAug 20, 2024 · I have some spare light ships and privateering in Genova as Castille 1444 gives more money than protecting trade in Safi. However, I don't know how much defence Genova has against privateers. In theory, a single heavy ship gives 99.something% against pirates, so to me, it looks useless to privateer in any case (save when the enemy node … WebMar 11, 2016 · I've always thought trade in EU4 was a confusing and hard to manage mess and this is another example in my view. Light ships have three options related to trade nodes when you select them. Protect Trade and Hunt Pirates sound like they would do the same thing, but they don't. Protect Trade raises your trade power in the node you select.

WebMay 23, 2024 · Victrixy May 24, 2024 @ 12:05am. Yes, it is worthwhile to put light ships to protect trade. But you should concentrate in specific bottle neck that will help steering … WebOct 1, 2013 · Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome …

WebMar 5, 2024 · European trade goods. The best European trade goods are cloth, copper (early- to mid-game) and iron (mid- to late-game). Due to price events cloth gets +35% price and iron gets +50% by endgame. Copper also has +50% price between military tech 7 and 18, and remains at +15% afterwards. WebFeb 4, 2024 · start as england. wait till the 1st of december so that all values are recalculated. look at your trade power in Lübeck and remember the value. now send …

WebOct 16, 2014 · In conclusion. To answer your question: No. Sending light ships to a node in which you have no merchant is not wasted. Adding light ships will make sure more …

WebIf Nation B, sent in a trade ship, he would increase his trade power from 2 to 4, increasing his slice of the pie from (2/10) to (4/12), or from 2 ducats to 3.333 ducats. His trade ship … qld ep actWebAll your merchants should transfer trade, towards your trade capital. If you have too many merchants, place one merchant to collect in your trade capital (this shouldn't be the case as the Ottomans). As the game progresses you will want to start moving trade from Persia and Basra towards Aleppo. Once you conquer Egypt you want to transfer trade ... qld election early voting gold coastqld electrical test and tagWebDec 15, 2016 · eyzteinn Dec 15, 2016 @ 3:28am. Click your light ship (s). Bottom right of the screen, next to the list of your ships, is a button where you can give your ship (s) a mission. Click it. Select Protect Trade Node. Choose the trade Node you want to protect. Also, consider assigning an admiral. qld estimates hearingsWebMay 5, 2024 · 1. Protect Trade: provides additional Trade Power to the ships' nation in the protected Trade Node. The amount of Trade Power provided by the ships goes up as you unlock more advanced ship types. 2. Privateer: makes the Light Ships act as a dummy nation that collects Trade Value from the privateered Node. The amount collected … qld emergency hotlineWebFeb 10, 2016 · If I spend 20 gold on a light ship that adds 0.1 gold per month to my bottom line (that's a somewhat aggressive estimate, in the early game especially), it takes 200 months, or about 17 years, for that ship to break even. So, it's not really an economic asset. Light ships are investments that can pay off, if you don't lose them in battle. qld ep regulationWebEvery 10 ducats you rake in from your colonies, Spain takes like 8, if you just accept your lot in terms of trade power. On the other hand, build a light ship fleet, and you can easily get at least >50% of the trade power. If you’re doing a world conquest, light ships are probably not very important. qld electricity providers compare